contact/about.
    Anwar Bey-Taylor
    Creative Director
    Character Designer
    Mind Traveler Design
    www.MINDTRAVELERDESIGN.com
    MINDTRAVELERDESIGN@gmail.com
    San Francisco, CA


    Objective

    To create new imaginative projects in a challenging, team oriented, and fun environment.
    To inspire and be inspired by sharing passion and knowledge with others.

    Work Experience

    Diablo3 Starcraft
    Assasinscreed2 Wow


    Mind Traveler Design
    San Francisco, CA
    Creative Director/Character Designer/CEO
    2007 - Present
    As a Freelance digital artist I create characters, props, and various assets for video games, film, pre-rendered cinematics, and in-game cinematics.
    www.mindtravelerdesign.com

    Zenimax Online Studios/ Bethesda Softworks
    Baltimore, MD
    Character Artist
    01/09 - 07/11
    With Zenimax Online Studios/ Bethesda, I created various in-game characters and creatures for an upcoming unannounced MMO project.
    www.zenimax.com

    Blizzard Entertainment
    Irvine, CA
    Cinematic Modeler
    01/08 - 01/09
    With Blizzard Entertainment, I created various high "Hero" level detail, mid ground level detail, and background level detail assets for pre-rendered cinematics on titles such as World of Warcraft: Wraith of the Lich King, Diablo 3, & Starcraft 2: Wings of Liberty. I also assisted in 3D layout set up for the Starcraft 2 series' upcoming expansion cinematics.
    www.blizzard.com

    Community Work

    Industrial Design Outreach
    San Francisco, CA
    Creative Mentor
    07/2011 - Present
    I am working with high school students, teaching them skills in creative thought process and design.
    www.industrialdesignoutreach.org

    Overview

    Specializations:
    Real-time character model creation
    Digital character sculpture
    Low poly character modeling
    Vehicle modeling
    Prop Modeling (hardsurface & Organic)
    Normal map & AO map creation
    Texture painting & creation
    Efficient UV-unwrapping
    Rigging


    Digital Tools:
    Autodesk 3ds Max
    Autodesk Maya
    Adobe Photoshop
    Autodesk Mudbox
    Pixologic Zbrush
    Xnormal
    Headus UVLayout



    Research and Development

    Dubai, United Arab Emirates
    Innovative architecture research
    2011

    Liberia, Costa Rica
    Jungle environment research
    2011

    Education

    Traditional Sculpture: Creature and Character Design
    Jordu Schell sculpture studio
    Chatsworth, CA
    2008
    Instrutor: Jordu Schell
    www.schellstudios.com

    Cyber Girl Workshop
    CG Society Online
    2007
    Instructor: Steven Stahlberg
    www.cgworkshops.com

    Art Institute of California-Orange County
    Santa Ana, CA
    2006
    Game Art & Design



    Resume in PDF format is available upon request