contact/about.
Anwar Bey-Taylor
Creative Director
Character Designer
Mind Traveler Design
www.MINDTRAVELERDESIGN.com
MINDTRAVELERDESIGN@gmail.com
San Francisco, CA
Objective
To create new imaginative projects in a challenging, team oriented, and fun environment.
To inspire and be inspired by sharing passion and knowledge with others.
Work Experience
Mind Traveler Design
San Francisco, CA
Creative Director/Character Designer/CEO
2007 - Present
As a Freelance digital artist I create characters, props, and various assets for video games, film, pre-rendered cinematics, and in-game cinematics.
www.mindtravelerdesign.com
Zenimax Online Studios/ Bethesda Softworks
Baltimore, MD
Character Artist
01/09 - 07/11
With Zenimax Online Studios/ Bethesda, I created various in-game characters and creatures for an upcoming unannounced MMO project.
www.zenimax.com
Blizzard Entertainment
Irvine, CA
Cinematic Modeler
01/08 - 01/09
With Blizzard Entertainment, I created various high "Hero" level detail, mid ground level detail, and background level detail assets for pre-rendered cinematics on titles such as World of Warcraft: Wraith of the Lich King, Diablo 3, & Starcraft 2: Wings of Liberty. I also assisted in 3D layout set up for the Starcraft 2 series' upcoming expansion cinematics.
www.blizzard.com
Community Work
Industrial Design Outreach
San Francisco, CA
Creative Mentor
07/2011 - Present
I am working with high school students, teaching them skills in creative thought process and design.
www.industrialdesignoutreach.org
Overview
Specializations:
Real-time character model creation
Digital character sculpture
Low poly character modeling
Vehicle modeling
Prop Modeling (hardsurface & Organic)
Normal map & AO map creation
Texture painting & creation
Efficient UV-unwrapping
Rigging
Digital Tools:
Autodesk 3ds Max
Autodesk Maya
Adobe Photoshop
Autodesk Mudbox
Pixologic Zbrush
Xnormal
Headus UVLayout
Research and Development
Dubai, United Arab Emirates
Innovative architecture research
2011
Liberia, Costa Rica
Jungle environment research
2011
Education
Traditional Sculpture: Creature and Character Design
Jordu Schell sculpture studio
Chatsworth, CA
2008
Instrutor: Jordu Schell
www.schellstudios.com
Cyber Girl Workshop
CG Society Online
2007
Instructor: Steven Stahlberg
www.cgworkshops.com
Art Institute of California-Orange County
Santa Ana, CA
2006
Game Art & Design
Resume in PDF format is available upon request
Creative Director
Character Designer
Mind Traveler Design
www.MINDTRAVELERDESIGN.com
MINDTRAVELERDESIGN@gmail.com
San Francisco, CA
Objective
To create new imaginative projects in a challenging, team oriented, and fun environment.
To inspire and be inspired by sharing passion and knowledge with others.
Work Experience
Mind Traveler Design
San Francisco, CA
Creative Director/Character Designer/CEO
2007 - Present
As a Freelance digital artist I create characters, props, and various assets for video games, film, pre-rendered cinematics, and in-game cinematics.
www.mindtravelerdesign.com
Zenimax Online Studios/ Bethesda Softworks
Baltimore, MD
Character Artist
01/09 - 07/11
With Zenimax Online Studios/ Bethesda, I created various in-game characters and creatures for an upcoming unannounced MMO project.
www.zenimax.com
Blizzard Entertainment
Irvine, CA
Cinematic Modeler
01/08 - 01/09
With Blizzard Entertainment, I created various high "Hero" level detail, mid ground level detail, and background level detail assets for pre-rendered cinematics on titles such as World of Warcraft: Wraith of the Lich King, Diablo 3, & Starcraft 2: Wings of Liberty. I also assisted in 3D layout set up for the Starcraft 2 series' upcoming expansion cinematics.
www.blizzard.com
Community Work
Industrial Design Outreach
San Francisco, CA
Creative Mentor
07/2011 - Present
I am working with high school students, teaching them skills in creative thought process and design.
www.industrialdesignoutreach.org
Overview
Specializations:
Real-time character model creation
Digital character sculpture
Low poly character modeling
Vehicle modeling
Prop Modeling (hardsurface & Organic)
Normal map & AO map creation
Texture painting & creation
Efficient UV-unwrapping
Rigging
Digital Tools:
Autodesk 3ds Max
Autodesk Maya
Adobe Photoshop
Autodesk Mudbox
Pixologic Zbrush
Xnormal
Headus UVLayout
Research and Development
Dubai, United Arab Emirates
Innovative architecture research
2011
Liberia, Costa Rica
Jungle environment research
2011
Education
Traditional Sculpture: Creature and Character Design
Jordu Schell sculpture studio
Chatsworth, CA
2008
Instrutor: Jordu Schell
www.schellstudios.com
Cyber Girl Workshop
CG Society Online
2007
Instructor: Steven Stahlberg
www.cgworkshops.com
Art Institute of California-Orange County
Santa Ana, CA
2006
Game Art & Design
Resume in PDF format is available upon request